| | This is a listing of computer and video
games by genre with brief descriptions and examples from each genre. This list
is by no means complete or comprehensive. As with nearly all varieties of genre
classification, the matter of any individual
computer or video game's specific
genre is open to personal interpretation.
Arcade games
Arcade games are traditionally
the coin-operated video games found in arcades during
the 1970s and 1980s. These games were characterised as
quick play action games that
had an addictive quality. Arcade games are easy to learn, yet difficult to master.
Since the decline of coin-operated games, "arcade" has become a genre in its own right.
Arcade games can now be found in many sites that contain browser-based games.
Mystery Studio offers several arcade games, such as
Betty's Beer Bar and
Wild West Wendy.
See also : Arcade Games
Puzzle Games
Puzzle games require the player to
solve logic puzzles or even navigate complex
locations such as mazes. This genre frequently crosses over with adventure and
educational games. Some arcade games, such as
color-matching games, are often
labeled puzzle games, despite the fact that gameplay depends on hand/eye
coordination and quick reflexes, rather than thought and logic.
Mystery Studio offers FaceIt, an
original color matching game, and
PegSweeper, for lovers of though logic puzzles.
See also : Puzzle Games
Fighting games
Fighting or beat 'em up games emphasize one-on-one combat between two players,
one whom may be computer controlled. These games usually focus on martial arts,
which are usually dramatic and physically impossible, and other forms of unarmed
combat. Some of these games may also employ handheld weapons such as swords, or
ranged attacks such as chi-based energy blasts.
First-person shooter games
First-person shooters (FPS) emphasize shooting and combat from a specific perspective.
Most FPSs place the player behind a gun or other weapon with the player's "hand"
holding the weapon. This perspective is meant to give the player the feeling of
"being there." Most FPSs are very fast-paced and require quick reflexes.
To be an effective game, an FPS must be both fast and three-dimensional, which
put them out of the reach of most consumer hardware until the early 1990s.
Doom was the "breakout" game of the genre; it used a number of clever techniques
to make the game fast enough to run on average machines.
MMO Games
Massively-multiplayer online games, massively-multiplayer online role-playing
games and Massively multiplayer online first-person shooters are virtual worlds
in which potentially thousands of players may interact together over the Internet.
Most of these games are are subscription-based, but with the new age of MMO games
they can be one time buy games with no monthly fees. MMORPGs emerged in the mid to
late 1990s as a commercial, graphical variant of text-based MUDs, which had existed
since around 1979. The massively multiplayer concept was quickly combined with other
genres.
Simulation games
Simulations aim to simulate the experience of controlling a vehicle (such as
flying an airplane) as realistically as practically possible, taking into account
physics and other real-world limitations. Some require a great deal of reading
before the game can even be attempted, while others include a simple tutorial.
This article is licensed under the GFDL.
It uses material from the Wikipedia article "Game Genres".
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